Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - AOL D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Junior Commander |
---|---|
Advances to: | Mounted General |
Cost: | 40 |
HP: | 52 |
Movement: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | Horseman Commander |
Abilities: | leadership |
lance pierce | 8 - 3 melee | charge | |
mace impact | 13 - 2 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 4 | 20% |
Coastal Reef | 4 | 40% |
Deep Water | UNREACHABLE | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | UNREACHABLE | 20% |
Mountains | UNREACHABLE | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | UNREACHABLE | 20% |